1.物品稀有度削弱
2.补丁说明可能在新西兰周四(可能是周三)发布
原文:
2min TLDR of the GGG Jonathan & Mark Interview by DM & Ghazzy #PathOfExile2
NERFS
- Random nerf mentions: Mana, Ingenuity, Energy Shield
- Magic Find nerfed (more diminishing returns, extreme values removed e.g. Mahuxotl), maybe more changes
- Temporalis no longer fully removes blink cooldown, x10 more rare
- Crit: Maybe nerfs down the line
- Pace of the game: Similar to before, just high end reduced
- Difficulty & reward scaling: Diminishing returns on both (e.g. stacked rares/essences)
- Random future probable nerf mentions: Hammer of the Gods
ENDGAME
- Pinnacle bosses twice as easy to access, half HP at diff. 0, ramping more
- Map objectives: Kill all rares here to stay for now, but boss maps need only boss, extra content also displayed just for info
- Map drops: Final rare drops one, boss always drops one +1 tier
- New unique tablet: Run maps in radius twice (once with irradiate)
- Rogue Exiles: Appear from act 4+, in 1 in 12 maps, uniques have some lvl requirement as for players, no boss uniques
- Atlas changes: Some improvements (less disconnected maps), more later (besides new content)
- Azmerian Wisps: Should be fast and consistent enough in influencing monsters
MISC
- Patch notes Thursday (maybe Wed), many last minute changes
- On death effects: In general here to stay, but want to address unfair situations
- Downleveling gems: No plans, rather make high lvl matter
- Recombinators: Seems more like mid-tier gear crafting (getting perfect near impossible)
- Resistance swaps: "that's what runes are for"
- Mana costs: lower scaling per lvl for attacks (9% instead of 12%)
- Monsters pushing players around: It should feel physically correct, maybe adjustments later
- Monster energy shield is now accurate and not super inflated
- Cross weapon skills: Generally no, but exceptions exist (e.g. marks) or from uniques
- Active block likely getting a rework later
- Jeweler's Orbs: higher drop rates, no longer requires previous steps
- Hardcore: Even in leagues, dead chars now go to SC league
UI/QoL
- Filters: want to add filtering by tier (rare items)
- Visibility of elites: blues having no indicator is a problem, rares improvements planned
- Delirium fog clutter massively reduced
- Passive tree search feature: improvements planned on UI
ASCENDANCIES & SKILLS
- Ascendancy skills: Quality exists because it can be buffed from items, weapon set choice added later
- Amazon Critical Strike: Base crit, scalable with increases
- Amazon Penetrate: Just added flat like a ring roll
- Ritualist: Ring slot "just works" with (nerfed) Ingenuity
- Tactician Supporting Fire: Not actually a real minion, just scales like one
- Smith of Kitava Temper Weapon: "should last for a while"
- Smith of Kitava Manifest Weapon: Not a spirit skill, it uses some special ability
- Smith of Kitava Fire Spell on Hit: Similar to trigger skills with energy build-up
- Lich Eternal Life: Maybe immortal, maybe not (godmode will be nerfed if it exists)
- Lich 5% Mana Loss/sec: Should be current mana, not max.
- Lich Jewel socket: Should work with Adorned jewel (on tree)
- Missing Skeletal Warriors in skill list: probably just a bug
- Spectre & Tame Beast: if not on launch, then shortly after can be reverted back to base gem to re-use
- No boss Spectres
机翻:
DM 和 Ghazzy #PathOfExile2对 GGG Jonathan 和 Mark 的 2 分钟 TLDR 采访
NERFS
- 随机削弱提及:魔力,独创腰带,ES
- 物品稀有度:高MF的收益衰减会加强,某些极端数值会移除,如玛盾,可能还会有其他削弱
- 时空衣不再完全移除闪现冷却,掉落少10倍
- 暴击:可能会削弱
- 游戏的节奏:与以前类似,只是对后期进行了降速
- 难度和奖励比例:两者的收益递减(例如:大量稀有怪物/精华)
- 随机提及未来可能削弱的物品:诸神之锤
终局
- 终局boss获取难度降低两倍,T0血量降低一半
- 地图目标:boss地图只需要击杀boss就能完成,但是击杀所有的稀有怪会得到更多的地图
- 地图掉落:最后一只稀有会掉落当前等级地图,而boss会掉落当前等级+1的地图
- 新的传奇碑牌:在半径内运行地图两次(一次使用辐射)
- 流亡流放者:从第 4 幕开始出现,在 12 张地图中的 1 张地图中,传奇物品对玩家有一些等级要求,没有 Boss 传奇物品
- 异界:一些改进(减少断开连接的地图),稍后会有更多改进(除了新内容)
- 阿兹莫利亚小精灵:在影响怪物方面应该足够快速和一致
杂项
- 周四(可能是周三)发布补丁说明,我们将在完成更改后发布补丁说明
- 关于死亡效果:总的来说会留下来,但想解决不公平的情况
- 降低宝石等级:没有计划,而是让高等级变得重要
- 重组器:看起来更像是中级装备制作(变得完美几乎是不可能的)
- 抗性替换:“这就是符文的用途”
- 法力消耗:每级攻击的法力值降低(9% 而非 12 %))
- 怪物推搡玩家:应该感觉物理上正确,也许稍后会进行调整
- 怪物能量护盾现在是准确的,而不是超级膨胀
- 十字弓武器技能:通常没有,但存在例外(例如标记)或来自独特属性
- 主动格挡技能大概会进行重做
- 工匠石(技能打孔):掉率更高,而且高级工匠石一步到位
- 硬核:即使在联赛中,死亡的角色现在也会进入 SC 联赛
用户界面/生活质量
- 过滤器:想要添加按等级过滤(稀有物品)
- 稀有/魔法怪可见性:魔法怪没有任何指示确实有问题,稀有怪的指示有计划做
- 谵妄雾杂乱大幅减少
- 被动树搜索功能:计划对用户界面进行改进
提升与技能
- 升华技能:有品质存在是因为可以被某些物品提高,根据武器组选择升华后续会加上
- 亚马逊暴击:基础暴击,随着增加而提高
- 亚马逊的命中转点伤:只是一个点伤,类似于戒指上的
- 仪式行者:额外戒指孔在削弱后的独创加成下,表现还行
- 战术家支援火力:实际上并不是真正的召唤物,但会吃加成
- 基塔弗的锻造武器:“应该能持续一段时间”
- 基塔弗的锻造师显化武器:不是精魂技能,而是使用一些特殊能力
- 铁匠的火焰打击:和积攒能量的触发类技能类似
- 巫妖永生:可能是永生,也可能不是(如果存在神模式,则会被削弱)
- 巫妖 5% 法力损失/秒:应该是当前的法力值, 不是最大值。
- 巫妖宝石插槽:应该与装饰珠宝(在技能树上)一起使用
- 技能列表中缺少的骷髅战士:可能只是一个错误
- 灵体和驯服野兽:如果不在发布时,那么不久之后可以恢复到基础宝石以重复使用
- 没有Boss灵体