官方酒馆访谈内容总结!


1.物品稀有度削弱

2.补丁说明可能在新西兰周四(可能是周三)发布

原文:

2min TLDR of the GGG Jonathan & Mark Interview by DM & Ghazzy #PathOfExile2

NERFS

- Random nerf mentions: Mana, Ingenuity, Energy Shield

- Magic Find nerfed (more diminishing returns, extreme values removed e.g. Mahuxotl), maybe more changes

- Temporalis no longer fully removes blink cooldown, x10 more rare

- Crit: Maybe nerfs down the line

- Pace of the game: Similar to before, just high end reduced

- Difficulty & reward scaling: Diminishing returns on both (e.g. stacked rares/essences)

- Random future probable nerf mentions: Hammer of the Gods


ENDGAME

- Pinnacle bosses twice as easy to access, half HP at diff. 0, ramping more

- Map objectives: Kill all rares here to stay for now, but boss maps need only boss, extra content also displayed just for info

- Map drops: Final rare drops one, boss always drops one +1 tier

- New unique tablet: Run maps in radius twice (once with irradiate)

- Rogue Exiles: Appear from act 4+, in 1 in 12 maps, uniques have some lvl requirement as for players, no boss uniques

- Atlas changes: Some improvements (less disconnected maps), more later (besides new content)

- Azmerian Wisps: Should be fast and consistent enough in influencing monsters


MISC

- Patch notes Thursday (maybe Wed), many last minute changes

- On death effects: In general here to stay, but want to address unfair situations

- Downleveling gems: No plans, rather make high lvl matter

- Recombinators: Seems more like mid-tier gear crafting (getting perfect near impossible)

- Resistance swaps: "that's what runes are for"

- Mana costs: lower scaling per lvl for attacks (9% instead of 12%)

- Monsters pushing players around: It should feel physically correct, maybe adjustments later

- Monster energy shield is now accurate and not super inflated

- Cross weapon skills: Generally no, but exceptions exist (e.g. marks) or from uniques

- Active block likely getting a rework later

- Jeweler's Orbs: higher drop rates, no longer requires previous steps

- Hardcore: Even in leagues, dead chars now go to SC league


UI/QoL

- Filters: want to add filtering by tier (rare items)

- Visibility of elites: blues having no indicator is a problem, rares improvements planned

- Delirium fog clutter massively reduced

- Passive tree search feature: improvements planned on UI


ASCENDANCIES & SKILLS

- Ascendancy skills: Quality exists because it can be buffed from items, weapon set choice added later

- Amazon Critical Strike: Base crit, scalable with increases

- Amazon Penetrate: Just added flat like a ring roll

- Ritualist: Ring slot "just works" with (nerfed) Ingenuity

- Tactician Supporting Fire: Not actually a real minion, just scales like one

- Smith of Kitava Temper Weapon: "should last for a while"

- Smith of Kitava Manifest Weapon: Not a spirit skill, it uses some special ability

- Smith of Kitava Fire Spell on Hit: Similar to trigger skills with energy build-up

- Lich Eternal Life: Maybe immortal, maybe not (godmode will be nerfed if it exists)

- Lich 5% Mana Loss/sec: Should be current mana, not max.

- Lich Jewel socket: Should work with Adorned jewel (on tree)

- Missing Skeletal Warriors in skill list: probably just a bug

- Spectre & Tame Beast: if not on launch, then shortly after can be reverted back to base gem to re-use

- No boss Spectres

机翻:

DM 和 Ghazzy #PathOfExile2对 GGG Jonathan 和 Mark 的 2 分钟 TLDR 采访

NERFS

- 随机削弱提及:魔力,独创腰带,ES

- 物品稀有度:高MF的收益衰减会加强,某些极端数值会移除,如玛盾,可能还会有其他削弱

- 时空衣不再完全移除闪现冷却,掉落少10倍

- 暴击:可能会削弱

- 游戏的节奏:与以前类似,只是对后期进行了降速

- 难度和奖励比例:两者的收益递减(例如:大量稀有怪物/精华)

- 随机提及未来可能削弱的物品:诸神之锤

终局

- 终局boss获取难度降低两倍,T0血量降低一半

- 地图目标:boss地图只需要击杀boss就能完成,但是击杀所有的稀有怪会得到更多的地图

- 地图掉落:最后一只稀有会掉落当前等级地图,而boss会掉落当前等级+1的地图

- 新的传奇碑牌:在半径内运行地图两次(一次使用辐射)

- 流亡流放者:从第 4 幕开始出现,在 12 张地图中的 1 张地图中,传奇物品对玩家有一些等级要求,没有 Boss 传奇物品

- 异界:一些改进(减少断开连接的地图),稍后会有更多改进(除了新内容)

- 阿兹莫利亚小精灵:在影响怪物方面应该足够快速和一致

杂项

- 周四(可能是周三)发布补丁说明,我们将在完成更改后发布补丁说明

- 关于死亡效果:总的来说会留下来,但想解决不公平的情况

- 降低宝石等级:没有计划,而是让高等级变得重要

- 重组器:看起来更像是中级装备制作(变得完美几乎是不可能的)

- 抗性替换:“这就是符文的用途”

- 法力消耗:每级攻击的法力值降低(9% 而非 12 %))

- 怪物推搡玩家:应该感觉物理上正确,也许稍后会进行调整

- 怪物能量护盾现在是准确的,而不是超级膨胀

- 十字弓武器技能:通常没有,但存在例外(例如标记)或来自独特属性

- 主动格挡技能大概会进行重做

- 工匠石(技能打孔):掉率更高,而且高级工匠石一步到位

- 硬核:即使在联赛中,死亡的角色现在也会进入 SC 联赛

用户界面/生活质量

- 过滤器:想要添加按等级过滤(稀有物品)

- 稀有/魔法怪可见性:魔法怪没有任何指示确实有问题,稀有怪的指示有计划做

- 谵妄雾杂乱大幅减少

- 被动树搜索功能:计划对用户界面进行改进

提升与技能

- 升华技能:有品质存在是因为可以被某些物品提高,根据武器组选择升华后续会加上

- 亚马逊暴击:基础暴击,随着增加而提高

- 亚马逊的命中转点伤:只是一个点伤,类似于戒指上的

- 仪式行者:额外戒指孔在削弱后的独创加成下,表现还行

- 战术家支援火力:实际上并不是真正的召唤物,但会吃加成

- 基塔弗的锻造武器:“应该能持续一段时间”

- 基塔弗的锻造师显化武器:不是精魂技能,而是使用一些特殊能力

- 铁匠的火焰打击:和积攒能量的触发类技能类似

- 巫妖永生:可能是永生,也可能不是(如果存在神模式,则会被削弱)

- 巫妖 5% 法力损失/秒:应该是当前的法力值, 不是最大值。

- 巫妖宝石插槽:应该与装饰珠宝(在技能树上)一起使用

- 技能列表中缺少的骷髅战士:可能只是一个错误

- 灵体和驯服野兽:如果不在发布时,那么不久之后可以恢复到基础宝石以重复使用

- 没有Boss灵体

by 云边有个余小聚 更新于 2025-04-02
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