失败的自动见切,希望大佬帮忙看看

function run()

    local mapid = Game_World_GetMapId()

    if Game_Player_Weapon_GetWeaponType() == 3

        and mapId ~= 305

        and mapId ~= 303

        and mapId ~= 306

        and mapId ~= 301

        and mapId ~= 302

        and mapId ~= 503

        and mapId ~= 506

    then

        tiaojian()

    end

end

function tiaojian()

    local actionid = Game_Player_GetPlayerActionId()

    local NowFrame, EndFrame = Game_Player_GetActionFrame()

    if actionid ~= 49292

        and actionid ~= 49322

        and actionid ~= 49323

        and actionid ~= 49324

        and actionid ~= 49326

        and actionid ~= 49156

        and actionid ~= 49157

        and actionid ~= 49160

        and actionid ~= 49153

        and actionid ~= 130

        and actionid ~= 131

        and actionid ~= 135

        and actionid ~= 138

        and actionid ~= 139

        and actionid ~= 140

        and actionid ~= 153

        and actionid ~= 154

        and actionid ~= 144

        and actionid ~= 142

        and actionid ~= 1

        and actionid ~= 15

        and actionid ~= 30

        and actionid ~= 120

        and actionid ~= 121

        and actionid ~= 123

        and actionid ~= 124

        and actionid ~= 126

        and actionid ~= 128

        and actionid ~= 205

        and actionid ~= 207

        and actionid ~= 209

        and actionid ~= 238

        and actionid ~= 24677

        and actionid ~= 24727

        and actionid ~= 24729

        and actionid ~= 24730

        and actionid ~= 24731

        and actionid ~= 24733

        and actionid ~= 24741

        and actionid ~= 24744

        and actionid ~= 24751

        and NowFrame == 0

    then

        System_Chronoscope_AddChronoscope(0.5,'qianzhi')

        System_Chronoscope_AddChronoscope(4.0,'jianqian')

    then

        jianqie()

    end

end

function jianqie()

    if

        System_Chronoscope_CheckChronoscope('qianzhi')

    then

        return end

    else

        if

            System_Chronoscope_CheckChronoscope('jianqian')

        then

            local BasicHPS,MaxHPS,NowHPS = Game_Player_GetPlayerHealth()          

            if  NowHPS > 1

            then

                    Game_Player_GetPlayerActionId() == 4101

                    or   Game_Player_GetPlayerActionId() == 4102

                    or   Game_Player_GetPlayerActionId() == 4104

                    or   Game_Player_GetPlayerActionId() == 4109

                    or   Game_Player_GetPlayerActionId() == 4100

                    or   Game_Player_GetPlayerActionId() == 4111

                    or   Game_Player_GetPlayerActionId() == 4146

                    or   Game_Player_GetPlayerActionId() == 4117

                    or   Game_Player_GetPlayerActionId() == 4147

                    or   Game_Player_GetPlayerActionId() == 4185

                    or   Game_Player_GetPlayerActionId() == 4230

                    or   Game_Player_GetPlayerActionId() == 4209

                    or   Game_Player_GetPlayerActionId() == 4134

                    or   Game_Player_GetPlayerActionId() == 4098

                    or   Game_Player_GetPlayerActionId() == 4253

                    or   Game_Player_GetPlayerActionId() == 4133

                    or   Game_Player_GetPlayerActionId() == 4135

                    or   Game_Player_GetPlayerActionId() == 4250

                    or   Game_Player_GetPlayerActionId() == 4202

                    or   Game_Player_GetPlayerActionId() == 4201

                    or   Game_Player_GetPlayerActionId() == 4145

                    or   Game_Player_GetPlayerActionId() == 4200

                    or   Game_Player_GetPlayerActionId() == 4115

                    or   Game_Player_GetPlayerActionId() == 4203

                    or   Game_Player_GetPlayerActionId() == 4193

            then

                Game_Player_RunFsmAction(3,86)

                local xx,yy,zz = Game_Player_GetPlayerCoordinate()

                Game_Player_CreateWeaponProjectiles(0,xx,yy,zz,xx,yy,zz)

            end

        end

    end

end

by 无限 更新于 2022-07-30
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